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Pony Fantasy VI Remake

03-17-2017, 08:04 PM,
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RE: Pony Fantasy VI Remake
Command 80 32 jumps based on which direction the animation is supposed to be facing. You can see it in three places in the Bahamut script: D0/4B85 (blue fireballs), D0/4BBD (blue circle), and D0/4C48 (bahamut sprite). It sounds like you already adjusted the "facing left" values to suit your needs, now you just need to adjust the "facing right" values. Try adjusting the commands at D0/4BC3 and D0/4C55. That should move things around when your character is on the left side of the screen.

If that doesn't work, I have another idea but it's a bit more complicated.
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03-18-2017, 01:48 PM,
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RE: Pony Fantasy VI Remake
Yup, that did it! Thanks very much. Big Grin This will fix it for both back and side attacks, yes?

[Image: Filly%20Fantasy%20VI%20Version%201.0_000...zxwado.png]
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03-18-2017, 02:53 PM,
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RE: Pony Fantasy VI Remake
(03-18-2017, 01:48 PM)DrakeyC Wrote: This will fix it for both back and side attacks, yes?

It should since the script is only dealing with facing right or left, which cover all scenarios. $D04BC3-$D04C00 is the "left" script while $D04C01-$D04C3E is the "right" script.


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03-18-2017, 07:33 PM,
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RE: Pony Fantasy VI Remake
Sweet, thanks again!
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