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FF6 Advance Disassemblies

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There's indeed a lot of code that is omitted by IDA. As an example, a jump table of more than 100 functions was omitted (probably event commands). This is the same for every jump tables. So there is a lot to disassemble manually but I'm learning how to do it correctly. While I can't tell what the code does exactly, I think I can spot code that is not disassembled right. So far 95% of the code is Thumb instructions and I've got a bit more than 1 bank done, so around 15%-20%. I'll need a few more hours of work put in this before I release a cleaner and more complete version. I'm going to focus on the (E) ROM for now in order to speed up things and postpone doing the same for the (U) ROM until I got a +90% accurate disassembly.
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FF6 Advance Disassemblies - by madsiur - 03-18-2017, 09:33 AM
RE: FF6 Advance Disassemblies - by 13375K37CH3R - 03-18-2017, 02:08 PM
RE: FF6 Advance Disassemblies - by madsiur - 03-18-2017, 02:46 PM
RE: FF6 Advance Disassemblies - by madsiur - 03-19-2017, 10:44 AM

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