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FF4 SNES SRM Checksum
02-13-2017, 07:37 PM
glad it's working, and that i could stumble into helping.. but why would they add in Var $41 instead of just a 0000h constant? all to save 1 byte? does the variable (along with $42) get zeroed right before the game save/load or checksum functions? or are you going off of never seeing it receive another value? in the latter case, it is a lot harder to prove a negative.
FF6, in comparison, has an always-zero value (at least when running in Bank C3, the main menus), presumably to save space on loads, but it's at a more intuitive address $0000.
FF6, in comparison, has an always-zero value (at least when running in Bank C3, the main menus), presumably to save space on loads, but it's at a more intuitive address $0000.
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