10,000+ Damage Patch - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: 10,000+ Damage Patch (/thread-923.html) |
10,000+ Damage Patch - Zeemis - 03-02-2011 giangurgolo over at MNROGAR's Den released a new patch recently that lets you exceed the damage cap of 9999 damage. Check it out. http://mnrogar.slickproductions.org/phpBB3/viewtopic.php?f=3&t=804&start=0&hilit=offsets RE: 10,000+ Damage Patch - SSJ Rick - 03-03-2011 yea I posted a video link a while back when I saw this :p RE: 10,000+ Damage Patch - Gi Nattak - 03-03-2011 It really seems to hate the megapatch. ;_; RE: 10,000+ Damage Patch - Angelo26 - 03-03-2011 This megapatch piques my curiosity, lol Any linkies? I would like to check what addresses is the mega patch overwriting. RE: 10,000+ Damage Patch - Gi Nattak - 03-03-2011 The "megapatch" I'm referring to is the improvement patch you know so well. =D RE: 10,000+ Damage Patch - Royaken - 03-22-2012 Is it possible to make this for spacific weapons only? RE: 10,000+ Damage Patch - madsiur - 03-24-2012 (03-22-2012, 07:59 PM)Royaken Vendeta Wrote: Is it possible to make this for spacific weapons only? Possible but not as easy as it sounds. You can check the changes that the author made to the code in the changes.txt file available with the patch. There should be a way to make this patch effective on a branching if only certain weapons are equipped, but I don't have the time to look into that and I don't know if the solution I propose is feasible or if it require more extensive hacking. RE: 10,000+ Damage Patch - lockeadon - 04-16-2012 nice i was about to try and make one myself so you saved me a ton of work |