The New FFIV - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Darill's Tomb (https://www.ff6hacking.com/forums/forum-42.html) +--- Thread: The New FFIV (/thread-841.html) |
RE: The New FFIV - Zeemis - 02-21-2011 I'll look into this Djinn, would you like to try and help me with this part of the hack? I just now applied the following font that took 3-5 minutes to import with YY-CHR. FF3usME's font creator is really nice for the big text fonts, but YY-CHR is better with the smaller fonts because of the copy and paste feature. I copy and pasted all of the text into YY-CHR overwriting the existing alphabet. http://www.romhacking.net/fonts/6/ I'd like to give credit to the creator ... but RomHacking.net doesn't show who did it... on any of the fonts... I think it was DragonsBretheren however. -Twin Cast Notes- Twin Cast: Uses Control as a base and selects four skills like Control normally does. These skills are: -Pyroblast -Twin Flare -Comet -Twin Meteor A synopsis of this entire document is we can change the targeting of "Control" to choose any character on the battle instead of an enemy. We can designate a monsters skill set so each time control is used on a random monster, it'll use that designated monsters skill set. This is only if used on a monster, not on a player. We cannot set it to load a monsters skill set if Control targets a character and we cannot set Control to target one specific character. To avoid exploitation of Twin Cast so that Palom or Porom doesn't cast it on themselves, it needs to either be disabled if the other twin isn't in the battle, or have it so it can only target the other twin who's not casting. A log between Me, Lenophis and Angelo. Quote:<Zeemis> Do you know where the data for where the ability Control is off the top of your head by any chance? Quote:[12:02:57 AM] neptuneknight1: sure, go ahead RE: The New FFIV - FEOK - 02-22-2011 I havent got round 2 the riding sprite yet Zeemis :p RE: The New FFIV - DjinnAndTonic - 02-22-2011 I'm not quite sure how the Control targetting works, but as an abstract idea, you might be able to build a table from its targetting data that essentially checks a character's ID, like CMP $01 for Locke, and then refers it to a blank Monster table? (Or better yet, a blanked Monster with the 'Cannot be Controlled' tag set.) This would require 10 blank monster slots, however, and I'm not entirely sure how targeting works in Control. And I don't know how you would keep a twin from casting it on his/herself. On the plus side, if you're disabling the Control command for monsters, then you technically have a lot of space you can JMP to add in the necessary code. Sorry I'm not more help. RE: The New FFIV - Zeemis - 02-22-2011 I wasn't expecting to get it all in one day, so it's fine. We're getting closer and closer to making this happen. If you have Skype, can you add me? My Skype is Zemious. I'll be talking with Lenophis tonight hopefully around 10:00PM, eastern time. It's almost 7:00PM now. Here's a question for the people who're good with coding and the such on this site. I want to split the magic system up into two magics called "Black" and "White", like in FFIV. I've seen this done with the Test Patch, sort of. Master Zed replaced the "Row" ability with a new menu that lets you choose any spell or ability in the game. I just want to replace an ability like Tools and expand the list of how many you have, or something. I'm already using Lore for Summon. RE: The New FFIV - DjinnAndTonic - 02-22-2011 Unfortunately, I am at work at this time and cannot be using Skype while I'm supposed to be working. (Obviously, occasionally checking a message board is okay, though~) I live in Japan, so I suspect my schedule doesn't mesh well with most people's on this site. RE: The New FFIV - Zeemis - 02-25-2011 I was thinking of a way to fix Control today to fix exploiting it. Palom has Control, renamed to Twin Cast or something. Porom doesn't have the ability. Palom can only cast it on Porom. I need to find a way to designate Porom as a monster so I can give her the four abilities. As of right now, no one is designated as a monster, so Control won't work on them. That part is done, so Palom can't use Control on himself to bring up the Twin Cast menu. A new exploit that's major is all four abilities are present after using Twin Cast, they're not learnable. This means a level 12 Palom can have access to all four abilities instead of gaining the abilities over time naturally. I need to have it so it changes monster ID's. One monster has on ability, another has two, so on and so forth. We can assign these monster ID's to Porom. Twin Cast is use on Porom, it brings up the menu. Vwah-la. So the objective now is to just set Porom to a monster ID and have the monster ID change at a certain level. Maybe we can have it so when Porom reaches level 25, an event occurs that switches her with another Porom that's level 25 and uses the 25-50 monster ID spell set. Then theres the deal with what gear and relics the first Porom had opposed to this porom. Maybe we can set it so soon as she's level 25, she deequips everything and switches? Another thing I noticed is that when anyone uses "Control" on a monster, that monster is controlled until dead as well as the menu stays up. We may need to set it so the monster ID perishes after control is used and is re-summoned or brought back to life so it can be used again. Monster ID Control Abilities Level 1-25 = Pyroblast Level 25-50 = Pyroblast, Twin Flare Level 50-75 = Pyroblast, Twin Flare, Comet Level 75-99 = Pyroblast, Twin Flare, Comet, Twin Meteor If or when Imzogelmo finishes his 24-bit patch, I can have Twin Meteor surpass the 9999 damage limit and have Comet do the same damage as a normal Meteor. Twin Meteor will be stronger than Ultima, seeing as it requires two people. RE: The New FFIV - SSJ Rick - 02-25-2011 are you sure u can pull it off? RE: The New FFIV - Zeemis - 02-25-2011 If I can assign four monster ID's somehow to a character, yes. We as a community are helping each other, I wouldn't have come to this conclusion if it weren't for the community. It would have just been an idea with no results. RE: The New FFIV - .Gilgamesh// - 02-25-2011 Wasn't Ultima a Twincast in 4? Also Will TAY be represented in anyway whatsoever? Golbez could do the job... We have a sheet. He works with a palette... He was playable only in TAY... He fits the bill... Also I am trying to become the master of ellipses... RE: The New FFIV - Zeemis - 02-25-2011 I may be able to put Golbez in. It just so happens I have an extra slot available. If I can move Edge to share a palette with my two homeboys FuSoYa and Tellah, that gives that slot free. |