Giving Umaro's attacks to another character - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Giving Umaro's attacks to another character (/thread-3426.html) Pages:
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RE: Giving Umaro's attacks to another character - PowerPanda - 03-29-2017 Well, the conundrum continues. Here is the code at C1/BA5F. I tried changing the highlighted line, but it didn't seem to do anything. I'll keep digging when I have time. This would be a very, very good piece of info to have in our collective knowledge. Quote:C1/BA5F: 2035BC JSR $BC35 (from C1/B76F, X = 24) RE: Giving Umaro's attacks to another character - madsiur - 03-30-2017 I'm not sure if it's the start of a solution, but you could maybe change the #$36 or the value it reference in the $C2B4BE table? I'm not sure what this table value (#$0F18) does exactly but it points to something.. Looking at the animation script, there is nothing about character ID so the answer is probably in bank $C1.. Code: C1/BA6A: BDC62E LDA $2EC6,X ; actor ID Code: C2/B4BE: 7A 0F RE: Giving Umaro's attacks to another character - PowerPanda - 03-30-2017 (03-30-2017, 11:48 AM)Madsiur Wrote: I'm not sure if it's the start of a solution, but you could maybe change the #$36 or the value it reference in the $C2B4BE table? I'm not sure what this table value (#$0F18) does exactly but it points to something.Looks to be a check for what to do when Battle Power exceeds 255 RE: Giving Umaro's attacks to another character - madsiur - 03-30-2017 (03-30-2017, 03:04 PM)PowerPanda Wrote: Looks to be a check for what to do when Battle Power exceeds 255 No it doesn't reference code in bank $C2. A bunch of this table values don't even land dead on a instruction so they are really something else related to the animation, more specifically in this case when Umaro is the character. |