FF6 Hacking
FF : After World **Dead Project** - Printable Version

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FF : After World **Dead Project** - Vertigo - 02-11-2017

This project is dead.

Greetings,

Great news! I figure out how to post a project Laugh  Now here is the work in progress for this hack:

Main Character in Development

[Image: sprite000.png]
  • Luca - 31yrs old - Her physical form changes ( more human rather than dwarf ) through the infusion of the dark crystals. Cybernetic enhancements were also added during Project Dark to create a Warrior of Darkness.
Signature Weapon
  • Twin Axe ( dual - name in progress - probably Rune Axe ) - Battle Damage: 144 / May cast RASP / Evade: 20 each / Long Range / Weapon Animation: Moonring Blade ( but purple ).
Other Equipment Development
  • Magicite ( Materia ) System: Applies to sections of helmets , armor , and relics
Helmet Section for Magicite is for Classes
  • Grim Berserker ( Starter Class Magicite for main character ): Physical Defense: 80 / Magic Defense: 30 - enables character to be undead - auto-doom. Other compatible classes will be available later in the game.
Armor Section for Magicite is for Deities ( There are three types: eidolons ( phantom beast ) , espers ( extrasensory users ) , aeons ( gods made from the lifestream )
  • The main character does not start with one - possibly obtain after defeating them or something... These magicites will add elemental attributes and resistance to status effects.
Relic Section for Magicite is for Enhancements
  • The main character does not start with any - typical stuff like extra HP or armor...
Main Character Skills ( Magic Skills sort of... )

  1. orb - super ball animation ( in purple ) - uses strange matter - non-elemental magic attack - power 16 - 4 MP
  2. throw - metal cutter - used to slash machines - non-elemental magic attack - power 33 - 6 MP
  3. scan - debilitator animation - see enemy weaknesses and causes MP damage - power 48 - 10 MP
  4. hack - drain animation - take control of weak machines and drains MP - power 65 - 14 MP
  5. drone - airship animation - use drone to deploy carpet bombs - fire magic damage - power 81 - 16 MP
  6. golem - golem animation - summons golem - fumes heals allies while activating defense system - earth magic heal - power 97 - 20 MP
  7. morph - remedy item animation ( purple ) - transform to a dark esper ( replacement for imp ) - poison magic damage - power 113 - 24 MP
  8. trance - remedy item animation ( white ) - transform to a light esper - pearl magic damage - power 129 - 26 MP
  9. oath - maduin summon ( replacing maduin with a demon ) - poison magic damage - power 146 - 30 MP
  10. blood - slime animation - drains HP and causes bleeding ( seizure ) - poison magic damage - power 163 - 32 MP
  11. freeze - ice 2 animation - causes freeze , slow , stop , doom  - no damage - 18 MP
  12. core - ifrit animation ( without spiny ifrit in it ) - fire magic damage - does not miss - power 192 - 38 MP
  13. curse - red eye thing animation - causes confusion and that scratchy thing that doesn't cure ( plus debilitator effect ) - no damage - power 21
  14. fog - baba breath in white -  may cause mute , blindness , or death - no damage - 23 MP
  15. shade - merton animation in black - causes zombie - high ratio - no damage - 25 MP
  16. fade - pearl animation in light purple - cause heavy holy magic damage - power 255 - 56 MP
Some game factors
  • MP is scarce - characters gain only 1 mp per level - magicite will be available to reduce consumption - only Leonora can reach 999 MP due to her poor stats ( had to compensate somehow )
  • Gil is scarce - spend money wisely - even though items and weapons seem cheap - the currency is far more powerful...
  • Heal Abilities are scarce - no heal spamming either - all characters have regen and that thing that heals you while you walk to not make this game impossible.
  • Most magic attacks are physical - use GUARD more often
  • Healing Items are weak - made for after battles - don't heal much
  • AI is diabolical - cause The Dark...
  • Level of RPG Skill Required: High - Demon Souls type of suffering Objection! 
*** Need help with HEX *** Have no idea where to start Cover 

Cheers!


RE: Final Fantasy : After World - madsiur - 02-11-2017

It seems like an interesting project.

For Hex editor tutorials you can check here. For documentation, this wiki page is a good start. The wiki also has a lot more of good information. Use the search engine on the forum if you have a question, post a thread or message in this one if you are in doubt. Happy Hacking!


RE: Final Fantasy : After World - Tenkarider - 02-11-2017

(02-11-2017, 11:15 AM)Madsiur Wrote: Happy Hacking!
You stole Edrin's catching phrase!  Objection!


@Vertigo: Good luck with your project, anyway


RE: Final Fantasy : After World - Vertigo - 02-12-2017

Surprised  Sorry! I'm a Dark Souls Fan!

And thanks! I'll change it to another soul reference Hit 

So far, the sprite is looking pretty good:

[Image: sprite001.png]

Cheers!


RE: Final Fantasy : After World - Tenkarider - 02-12-2017

uhm? i was talking about Madsiur, "Happy Hacking" is a famous quote of Edrin(B-run), one of our big mates on this site, dunno which reference you thought i was talking about  Tongue

PS. i like soul games too!


RE: Final Fantasy : After World - B-Run - 02-12-2017

(02-11-2017, 04:46 PM)Tenkarider Wrote:
(02-11-2017, 11:15 AM)Madsiur Wrote: Happy Hacking!
You stole Edrin's catching phrase!  Objection!


Yes, and for the phase of my master plan I will trademark "Merry Christmas!"

(*evil laugh*)


RE: Final Fantasy : After World - Vertigo - 02-13-2017

My deepest apologies about the shoutbox - sigh. I always make the mistake of going the extra mile for people. I'm going to focus on my project instead. Luca isn't going to finish herself Sora! :

[Image: sprite022.png] "Don't blame me! My hair is messed up!"

Cheers!

============
Update 2/14/2017
============

[Image: sprite003.png]

Had difficulties making the side walking animation work - it seems I managed. The vanilla sprite 000 png had a funky one I didn't like - not anatomically correct. I think I'll make the angry sprite the laughing one - and the laughing on the chant one with both of her hands open instead. Who knows! Cheers!


RE: Final Fantasy : After World - SSJ Rick - 02-16-2017

hello and welcome, your sprite is coming along well, I like seeing custom work especially from new faces, good luck with your project man


RE: Final Fantasy : After World - JWhiteLXXXIX - 02-16-2017

sprite looks good so far dude, are you planning on making portraits also? agree with poco it's always good to see new spriters here Smile


RE: Final Fantasy : After World - Vertigo - 02-16-2017

[Image: sprite004.png]

Surprised  Completely forgot about portraits! And thanks guys!

The sparkly thing while casting looks good - the marshmallow eating when getting ready - and the zombie face when taking damage are so funny! The rest should be pretty standard.

[Image: 382371.png] I'll aim for something like this ... who knows! Has the mature woman look to it.

By the way, what is the name of that old tool I used to use for making custom weapons? I think it had a skull or something ...

Cheers!