Tritoch Animation Fix - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: Patches, Bugfixes, Tweaks (https://www.ff6hacking.com/forums/forum-15.html) +---- Thread: Tritoch Animation Fix (/thread-3346.html) Pages:
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RE: Tritoch Animation Fix - Tenkarider - 10-25-2016 haven't you noticed that those kanji mean "phantom"? RE: Tritoch Animation Fix - madsiur - 10-25-2016 (10-25-2016, 07:15 AM)seibaby Wrote: in the auction house, one of the hostesses sprites partially covers the chocobo sprite even though she's supposed to be standing behind it. Fixed Setting "Can walk over" for the NPC alone is not enough. The NPC has already property 8.3 checked. This must be unchecked. RE: Tritoch Animation Fix - Turbotastic - 10-25-2016 If we're getting petty, the Rachel sprite has a couple of pixels in her sideview walking animation tiles which are mistakenly set to a transparent color. Chances are this is no new discovery, though. RE: Tritoch Animation Fix - madsiur - 10-27-2016 Update I added patches for FF6j and FF6 Advance (JUE). RE: Tritoch Animation Fix - madsiur - 11-02-2016 There was a bug with the GBA patches, I somewhat modified the wrong offset. It has been fixed and tested. Also, bonus screenshots! RE: Tritoch Animation Fix - madsiur - 11-03-2016 Physical manifestation of the bug: Spoiler (Click to View) RE: Tritoch Animation Fix - Tenkarider - 11-05-2016 that will be harder to fix |