Tritoch Animation Fix - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: Patches, Bugfixes, Tweaks (https://www.ff6hacking.com/forums/forum-15.html) +---- Thread: Tritoch Animation Fix (/thread-3346.html) Pages:
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Tritoch Animation Fix - madsiur - 10-19-2016 Tritoch Animation Fix Author: bydoless Version: 1.0 Released: 10/19/2016 Apply to: FF3us, FF6j, FF6A SMC / SFC Download GBA Download Tritoch tail is missing a portion of graphic when calling the summon. This is because his frame data ($D1C645-$D1C67A) is missing a byte pair for the end of the tail. Since the first two pairs (10 01 and 20 02) reference blocks in the mold containing no graphics at all, we can therefore use one of those to insert the missing byte pair 35 07. RE: Tritoch Animation Fix - Gi Nattak - 10-20-2016 Wow I never knew about or noticed this one until now, nice job bydoless! RE: Tritoch Animation Fix - JWhiteLXXXIX - 10-20-2016 agreed. nice catch RE: Tritoch Animation Fix - Lockirby2 - 10-20-2016 I never would have caught this even with a million years alone on a desert island with nothing but a copy of FF6. RE: Tritoch Animation Fix - assassin - 10-20-2016 haha; really.. it took me about 30 seconds to see, even with the problem described and two screenshots side by side. Madsiur, you sharp-eyed maniac, good job. now get to work on those pixels on the Zozo Cafe sign reacting illogically to screen flashes: http://mnrogar.slickproductions.org/phpBB3/viewtopic.php?f=2&t=108&p=1751#p1751 RE: Tritoch Animation Fix - Tenkarider - 10-20-2016 (10-20-2016, 03:34 PM)assassin Wrote: haha; really.. it took me about 30 seconds to see, even with the problem described and two screenshots side by side. wait, it was bydoless who discovered/fixed that issue, Madsiur is still awesome, don't worry RE: Tritoch Animation Fix - madsiur - 10-20-2016 (10-20-2016, 05:19 PM)Tenkarider Wrote: wait, it was bydoless who discovered/fixed that issue Yes I've only done the patch and posted the thread (with correct credits / author) since bydoless is active mostly if not only on the Discord chat. (10-20-2016, 03:34 PM)assassin Wrote: now get to work on those pixels on the Zozo Cafe sign reacting illogically to screen flashes That does interest me RE: Tritoch Animation Fix - assassin - 10-20-2016 oops, my apologies and commendations to bydoless. RE: Tritoch Animation Fix - CrumpledMedal - 10-24-2016 Took me a minute to find the missing strand of tail feather but nice catch either way. RE: Tritoch Animation Fix - seibaby - 10-25-2016 One of Terra's sprites has a miscolored pixel? There should be a Petty Bug FAQ for this kind of stuff. Here's another tiny flaw; in the auction house, one of the hostesses sprites partially covers the chocobo sprite even though she's supposed to be standing behind it. Or maybe the other way around, I don't remember. Also the Ghost Train have some really weird tiles imbetween the wheels that kind of look like placeholders. Maybe they're supposed to be tunes or cables or something, but they kinda look like kanji ideograms. |