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RE: FF6 - Brave New World - Gi Nattak - 05-30-2017 (05-29-2017, 07:18 PM)Mac68 3000 Wrote: do any of the ff6 weapons break the game at all on this ff6 brave new world mod v 1.8.5 by giving the game graphic glitches at Though I can't be 100% sure, I'd highly doubt it. I mean why would there be, was this an issue for you on a previous version of this hack? RE: FF6 - Brave New World - Tenkarider - 05-30-2017 i heard something about Dice weapon glitch in one of the threads of ID or NGplus RE: FF6 - Brave New World - madsiur - 06-01-2017 (05-29-2017, 07:18 PM)Mac68 3000 Wrote: do any of the ff6 weapons break the game at all on this ff6 brave new world mod v 1.8.5 by giving the game graphic glitches at It might be one of the fix made that has some incompatibility.. When patching I applied 4 fixes, maybe one shouldn't be applied. Safest thing would be to play "vanilla" BNW 1.8.5.. RE: FF6 - Brave New World - BTB - 07-25-2017 Here's the official changelog for 1.8.6 (COMING SOON): • Added new hacks to lessen the effect of speed granting faster characters more turns over time and to increase its effect on the likelihood of getting first strike • Added new hacks to allow speed to influence the likelihood of getting rare steals and for successful steal attempts to be treated as "free" actions • Added a new hack allowing Gau to Leap on rageable formations outside of the Veldt • Fixed a bug with the "Y-Equip Relics" hack where stat previews for changing equipment would display incorrectly after switching between menus • Fixed a bug where the Quartrstaff and Doomstick would crash the game when using MP for critical hits • Fixed a bug with Setzer's Dice where the animation would display incorrectly and also crash the game • Fixed a bug with X-Fight where the X-Fight penalty and the dual-wield penalty were not stacking • The Kagenui now has the correct stats • Fixed the incorrect attack priorities on the Tumbleweed rage • Fixed the Raiden summon (only accessible via Slots) to be identical to Odin • Made a small change to Tiamat's script • Added a(nother) hint about fighting Phunbaba to Terra's dialogue • Adjusted the encounters near WoR Albrook to prevent solo Celes from getting into unfair fights RE: FF6 - Brave New World - MysticLord - 08-11-2020 Discord is nigh impossible for me to use due to their "suspicious login" automated flagging and my network setup, so could someone post a link to the patch with the latest bugfixes? RE: FF6 - Brave New World - madsiur - 08-11-2020 (08-11-2020, 02:25 AM)MysticLord Wrote: Discord is nigh impossible for me to use due to their "suspicious login" automated flagging and my network setup, so could someone post a link to the patch with the latest bugfixes? It's available here: http://ngplus.net/index.php?/files/file/12-final-fantasy-vi-brave-new-world/ |