FF6 Hacking
FF6 - Brave New World - Printable Version

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+---- Thread: FF6 - Brave New World (/thread-3298.html)



RE: FF6 - Brave New World - Tenkarider - 10-29-2014

Great! Wink
Anyway ID was 100% sure the main place in which to post my run.


PS... and so i became a scholar(rank)... yay!


RE: FF6 - Brave New World - Synchysi - 10-30-2014

Just realized the initial post had been updated with the changelog, but not the new download link. Sweat


RE: FF6 - Brave New World - Endarire - 11-01-2014

Guys: Thanks for extensively working on and releasing such a wonderful hack that's effectively a new game! I feel like you've done that numerous times already over the past year or few considering all the changes you made and continue to make. You guys impress me!

I'm also glad I could be part of this project, offering suggestions and poking at things until bugs appeared and they got patched.


RE: FF6 - Brave New World - BTB - 11-04-2014

We're definitely glad for the community support we've gotten, as well. There's no way BNW would have come as far as it did without it.


RE: FF6 - Brave New World - Rafael_br - 11-12-2014

Hello all. Got very excited about playing this brave new world version. I love FFVI since i was a kid, now im on my 30´s. I need the password do unrar the documment. Could I have it?

Thanks


RE: FF6 - Brave New World - BTB - 11-12-2014

It's in the ending sequence.


RE: FF6 - Brave New World - Rafael_br - 11-13-2014

Thanks BTB. I thought it was necessary to play.


RE: FF6 - Brave New World - BTB - 11-14-2014

Nope, it's bonus content for beating the game.


RE: FF6 - Brave New World - Synchysi - 11-16-2014

New version is up. I've also removed the changelog from the initial post (it was getting freakin' massive), and added a link to an off-site changelog for those interested.


RE: FF6 - Brave New World - Robo Jesus - 02-11-2015

So, I have something of a "Lore" question for you Synchysi. I fully get why you moved stealable items to "Human" enemies only, but why are characters getting money from monsters right after killing them? I could see lorw-wise "Towns" putting bounties on monster kills to make things "Safer" for them (though that would be an utter nightmare to code into the game), but have you considered turn off GP gain from monster kills and then using some of those "Blank" item slots that are being unused and using them as "Monster feathers/hides/bones/remains" the characters could pick up after the battle to then sell off in towns afterwards?