FF6 Hacking
Crossover Crisis (demo abviable) - Printable Version

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+--- Thread: Crossover Crisis (demo abviable) (/thread-3080.html)

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RE: Crossover Crisis - Kugawattan - 05-23-2016

...Yes and no. Let me explain.
The hack is ready to go and be played. No issue there. I also really want to see you play this.
The issue is that I have a quite important exam the next day. And since I got it at 9 AM it absolutely means I can't stay up late to see it. If you want to play it without me and link me the stream later, by all means go ahead. But if you don't want, you can postpone this to next week or the last thrusday of the month. Or not play it at all, I guess.

By the way, the link to the hack is right there in the first post. You only have to have a clean ROM and patch it with Lunar IPS. Which I'm assuming you know how it works.


RE: Crossover Crisis - B-Run - 05-24-2016

I'd like to save your hack for when you can be available, I can do it for next months Q&A. You gotta do what you gotta do. Thank you for being a part of the stream on a regular basis, even though, I know, it's a really inconvenient time slot for you.


RE: Crossover Crisis - Kugawattan - 05-24-2016

Awesome. Next month I'm probably free to watch anything, so I'm hyped for that. Thanks for understanding.


RE: Crossover Crisis - madsiur - 05-24-2016

I was building hype :/

https://twitter.com/ff6hacking/status/734908343987363840


RE: Crossover Crisis - B-Run - 05-25-2016

whoops! Sorry, Mad! don't be... er... mad.


RE: Crossover Crisis (demo abviable) - Kugawattan - 06-22-2016

Updated, and yet again I haven't touched anything post-Kefka battle! Awesome isn't it?

*Added custom splashscreen.
*Added custom World of Balance minimap.
*Revised Desperation attacks, with custom animations and damage. Some strike twice or six times thanks to Madsiur's patch.
*Added another patch by Madsiur that makes weapons increase defense instead of stamina as not to mess with the Stamina in HP patch.
*Revised numerous events to make it feel more different and fixed the maybe broken ones.
*Balanced yet again the "whole" game, including the character's stats and level up abilities.
*Blanky, an Osohe Ghost will accompany you during the Phantom Train, the other ghosts now replaced by hostile Skeletons.
*Updated some sprites and all the portraits were HD'd.


RE: Crossover Crisis (demo abviable) - B-Run - 06-24-2016

Crossover Crisis was a delight to play! keep up the good work. Looking forward to a completed hack.


RE: Crossover Crisis (demo abviable) - Gi Nattak - 08-05-2016

Not sure if you're aware of this or have since fixed it Kuga, I've noticed a possible bug with items -- I was playing and was spamming healing items after a battle in the menu, and I noticed it does not stop once a character is maxed out on health. And it seems all items do this, like if you use a P. Down on an alive character (again, out of battle in the menu) it will not stop the item from being used like it should, with the mosaic blur and error sound.


RE: Crossover Crisis - Kugawattan - 08-06-2016

(04-12-2016, 07:41 AM)Kugawattan Wrote:
  • Healing items now work properly, courtesy of HatZen's Custom Items patch; it does also mean you can use antidotes on non-poisoned people, but still.
I have note of this, caused by the patch. Apparently it was either being able to use items indefinitely, or keep them hardcoded and unable to edit freely. I prefer the latter (and also because of the x50 health multiplier in potions etc).


RE: Crossover Crisis (demo abviable) - Gi Nattak - 08-06-2016

Ahhhh okay cool. Yeah it's not a big deal then, will just have to pay attention more as to not waste an item - I'm used to spamming potions super fast on each character after battle. Using P. Downs or other nonsensical items shouldn't be an issue anyway, unless it's a mistake. But yeah it makes sense that you could use an item on a character even if they don't need it, without the game needing to say "wait stop you don't need to!".