FF6 MDE Findings - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: FF6 MDE Findings (/thread-297.html) |
RE: FF6 MDE Findings - SSJ Rick - 10-12-2010 because u need to alter the palettes RE: FF6 MDE Findings - Yuke311 - 10-12-2010 But.... im bad at this because there are missing some colours.... anyway Poco Loco i found a Cloud strife sprite look in the gallery also i think that we must draw it because its too large.... RE: FF6 MDE Findings - SSJ Rick - 10-12-2010 the Cloud sprite was the one I made RE: FF6 MDE Findings - Yuke311 - 10-12-2010 WHAT!? BUT IT WAS IN SPRITERS RESOURCE WHY IS THAT THERE??? RE: FF6 MDE Findings - SSJ Rick - 10-12-2010 wait u mean mine is in the spriter's resource? send me the link please RE: FF6 MDE Findings - ribbits - 04-13-2011 Kefka's spell to turn Espers into Magicite: 39 02 EC - 9E FF FF 00 - 7A 3A 02 5E - 10 FF FF I found this earlier in the thread. Can this info be used to put this as a spell animation in usme6.7 or does it have to be done via hex editing? RE: FF6 MDE Findings - SSJ Rick - 04-13-2011 it can be used as a spell its just a special spell used in an event thats all RE: FF6 MDE Findings - ribbits - 04-14-2011 I guess I'm more curious as to how i would input the code for that spell animation. Would it have to be done via hex editing, or can it be done using ff3usme6.7? If the latter is the case which sequence of digits would I place where in order to achieve this. Hopefully this makes sense, thanks for your responses already Poco. RE: FF6 MDE Findings - SSJ Rick - 04-14-2011 not a problem I think it can be done via usme but dont hold me to that, if not then hex is the way to go RE: FF6 MDE Findings - ribbits - 04-14-2011 do you know which set of digits I might use to make it work in usme? If not how would I go about it in hex (which i'm very very new too). thanks. |