FF6 Hacking
FF6 MDE Findings - Printable Version

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RE: FF6 MDE Findings - SSJ Rick - 10-12-2010

because u need to alter the palettes


RE: FF6 MDE Findings - Yuke311 - 10-12-2010

But.... im bad at this because there are missing some colours.... anyway Poco Loco i found a Cloud strife sprite look in the gallery also i think that we must draw it because its too large....


RE: FF6 MDE Findings - SSJ Rick - 10-12-2010

the Cloud sprite was the one I made


RE: FF6 MDE Findings - Yuke311 - 10-12-2010

WHAT!? BUT IT WAS IN SPRITERS RESOURCE WHY IS THAT THERE???


RE: FF6 MDE Findings - SSJ Rick - 10-12-2010

wait u mean mine is in the spriter's resource?

send me the link please


RE: FF6 MDE Findings - ribbits - 04-13-2011

Kefka's spell to turn Espers into Magicite:
39 02 EC - 9E
FF FF 00 - 7A
3A 02 5E - 10
FF FF

I found this earlier in the thread. Can this info be used to put this as a spell animation in usme6.7 or does it have to be done via hex editing?


RE: FF6 MDE Findings - SSJ Rick - 04-13-2011

it can be used as a spell its just a special spell used in an event thats all


RE: FF6 MDE Findings - ribbits - 04-14-2011

I guess I'm more curious as to how i would input the code for that spell animation. Would it have to be done via hex editing, or can it be done using ff3usme6.7? If the latter is the case which sequence of digits would I place where in order to achieve this. Hopefully this makes sense, thanks for your responses already Poco.


RE: FF6 MDE Findings - SSJ Rick - 04-14-2011

not a problem

I think it can be done via usme but dont hold me to that, if not then hex is the way to go


RE: FF6 MDE Findings - ribbits - 04-14-2011

do you know which set of digits I might use to make it work in usme? If not how would I go about it in hex (which i'm very very new too).

thanks.