FF6 Hacking
Reverse actors HP MP progression - Printable Version

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Reverse actors HP MP progression - Tenkarider - 06-12-2014

Here my new weird question: Laugh

Is there a way to swap HP and MP progression, with regression?
The same about swapping HP/MP increments with decrements... Surprised

Here's an example:

Terra lv1: HP 40 ---> Terra lv 99 HP 9992 average increment: +100 HP

After the change: Laugh

Terra lv1: HP 9992 ---> Terra lv 99 HP 40 average increment: -100 HP


RE: Reverse actors HP MP progression - Cyprus - 06-12-2014

That is an Interesting question, but besides Lowering The HP increment Values in FF3usMe, I think it would probably require some advanced Hex Editing. But I think that would make for an Interesting Hack.


RE: Reverse actors HP MP progression - Tenkarider - 06-12-2014

Tested ff3usMe, completely useless... Finger

While i was checking stuff on internet i thought to a possible challenge i could create... something like the FF6 Soul drain hack challenge...
The more you'll fight, the more you'll become weaker Laugh but that involves only hp and mp... what will you choose? Objection!
A weak tank, or a powerful perma-oneshot-HP group? Surprised
Not so much changes in-game are required:
- Boss with higher HP and speed(immune to clear status);
- Create many dangerous situation for your save, something like a battle in which there are 3 monsters that gives 65535 XP x3
- Most espers will give as a lv boost a + 50% to HP, which means that you'll lose HP 1.5 times faster!!! Laugh ;

I may start from a 0.5 beta version in which i won't put much attention on what may unbalance the game, the others will test it and then give me some advice on where it would be better some fix, just to save time Wink

That would be a full game hack challenge, so no more the whole same game with one new feature;

It's not aimed to destroy the challenger, but it should be a new kind of challenge Tongue

The concept of this hack is so much simple that it may reveal a viral challenge among gamers!! Laugh


RE: Reverse actors HP MP progression - Cyprus - 06-12-2014

Now that sounds like a Challenge I'm willing to take! While FF3usME may be useless in helping you achieve this, I think you should wait and ask one of the Professionals Like Madsiur, or GreyShadows to help you with this Problem.


RE: Reverse actors HP MP progression - Tenkarider - 06-12-2014

Seen? Laugh

I created this thread for knowing the answer from someone like them Wink
Surely this thread won't escape... Hold on

Just don't steal my idea LaughLaughLaugh

PS. Even if i create this challenge, don't throw away Czar challenge, or i'll wait more time to create it XD


RE: Reverse actors HP MP progression - Synchysi - 06-12-2014

HP boosts are handled in the esper bonus block, starting at C2/6170. In particular, the actual values are added together at C2/618F. To decrement HP and MP gains (since both share this particular block of code), you can try simply changing the instruction from ADC to SBC.


RE: Reverse actors HP MP progression - Tenkarider - 06-12-2014

What tool should i use to access this codes?

Anyway with actual values you mean something like starting HP value at level 1, or HP value after you subtracted HP negative boost due to a LV up, right?


RE: Reverse actors HP MP progression - Synchysi - 06-12-2014

This is assembly hacking, so you'd need a hex editor. Hex Workshop is fantastic, but isn't free. My favorite free hex editor is HxD.

At C2/618F, you'll see 75, which is the hex code for the ADC (add with carry) instruction. To change that to SBC (subtract with carry), just change the 75 to F5.

The values I was referring to are the character's current max HP and the amount to increase it by at level up. These get added together at the location I specified and saved as the character's new max HP.


RE: Reverse actors HP MP progression - Cyprus - 06-12-2014

Tenkarider Wrote:PS. Even if i create this challenge, don't throw away Czar challenge, or i'll wait more time to create it XD

Oh, I Won't.Laugh


RE: Reverse actors HP MP progression - Tenkarider - 06-12-2014

Then i guessed that Smile

I was afraid that required hex editing Laugh

And so, we finally meet, you scum!!!(the hex editor) Laugh

That will be work in progress for a while, i think.