RpgMaker2003 Game nd Sprites - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Darill's Tomb (https://www.ff6hacking.com/forums/forum-42.html) +--- Thread: RpgMaker2003 Game nd Sprites (/thread-1702.html) Pages:
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RpgMaker2003 Game nd Sprites - JWhiteLXXXIX - 06-23-2012 Okay so iv started work on a new rpgmaker 2003 game, the overworld sprites it uses are the same as ff6, I also draw the monsters in final fantasy 3 sprite editor same with the faces u might recognise 1 lol Anyways heres the game in action: http://www.youtube.com/watch?v=8u01yir4kYA Some Monster sprites from my game: Overworld Sprites: PS: The chrono sprites are not mine but thats a great start on robo if ever iv seen one Faces: Working on fantasy 3 sprite editor Tbf my overworld sprites wouldnt need much doin to em to get the bald guy and the dark knight into ff6 if any1s up to the task lol Anyone skilled at making animations i could really use your help atm as spriting monsters, faces, characters, and landscape is very time consuming :/ Anyways let me know what ya think Characters: Garick the dark knight Uses command called syphoon to drain his own health and store it in a variable Uses comman called unleash that deals damage to all foes acording to what is in the syphoon variable Battle Graphics: Characters: Xyraa The purple Mage Uses command called Purple basically negative status effects Uses command called fear that can make the enemy flle if its health is low enough Battle Graphics: Lester The BodyGuard Uses a command called fire basically fire magic Uses a command called guard which is basically all positive guarding statuses like shield, reflect, vanish, etc Battle Sprites: RE: RpgMaker2003 Game nd Sprites - SSJ Rick - 06-23-2012 not bad at all man RE: RpgMaker2003 Game nd Sprites - JWhiteLXXXIX - 06-24-2012 Thanks man its taking ages but starting to look worth while. still got 4 more stauts sprites to do to fill em up. How goes the weapons? its okay if u aint started em yet this things taking ages to put together anyways lol RE: RpgMaker2003 Game nd Sprites - SSJ Rick - 06-24-2012 I havent gotten to anything just yet I did make a sword that I wasnt able to implement into FF6 I can send it 2 u RE: RpgMaker2003 Game nd Sprites - JWhiteLXXXIX - 06-24-2012 Yeah cool cool ill take a look My new Character i made today total 4 hours work: Nurse Cindy uses treatment command and if she has any shots item she uses it up and removes all negative effects from party uses white magic. New Overworld Sprites: New portrait: Please replace this with my old one cause it wont let me in the editor cause of the 20 limit thing Okay so this ones actually relevant to ff6 as i based the design off the samurai enemy.. took me most of the night XD Samurai San Uses a command called GP rain which acts exactly like GP rain in ff6 Damage for Gil Toss is as follows incase you didnt know: The amount of GP used for Gil Toss is equal to the user's Level x30. Uses a command called Bladeblock which evades all attacks for one turn New Overworld Sprite: New Portrait: Cool or what Oh and if any ones interested heres the sprite from the editor.. feel free to finish it if ya want. i may just finish it myself soon.. the colours are better however it does use the last 4 colours on the pallet so npc only? RE: RpgMaker2003 Game nd Sprites - madsiur - 06-25-2012 Your RPGmaker samurai is really epic! And for the FF3us version since you did a portrait, you could do a PC but it's up to you. RE: RpgMaker2003 Game nd Sprites - JWhiteLXXXIX - 06-26-2012 Thanks dude i was up all night workin on him... still havnt slept.. going there now XD RE: RpgMaker2003 Game nd Sprites - SSJ Rick - 06-26-2012 I love the samurai bro, that would make a good doma sentry for a generic NPC RE: RpgMaker2003 Game nd Sprites - JWhiteLXXXIX - 06-26-2012 Yeah man for sure would kinda make sense as it is technichally cyans class lol RE: RpgMaker2003 Game nd Sprites - SSJ Rick - 06-26-2012 very true |