Monster Sprite Editing - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Darill's Tomb (https://www.ff6hacking.com/forums/forum-42.html) +--- Thread: Monster Sprite Editing (/thread-1144.html) |
Monster Sprite Editing - Alby4t5 - 09-04-2011 I was bored last night and decided to start working on editing the monster sprites. I'm aware that when you import a new monster graphic, you have to recolor it to make it look right with the palette it uses. (Which I did.) I decided to try this out by replacing the Repo Man with a Goblin from FF1 Advance. After coloring the later three appearances (1st Class, Garage Monk, ect) I saved, and then went to recolor the initial Repo Man spot. I finished it up and saved, only for the later three to suddenly turn into a garbled mess of colors. What happened to them? Can someone explain to me what I did wrong? RE: Monster Sprite Editing - SSJ Rick - 09-04-2011 its the order of the palette, the best thing to do is freshly import the other image of another palette 2 the other monster, or better yet (for more specific results) manually edit the palette yourself (open up more then 1 editor and view them side by side) RE: Monster Sprite Editing - Alby4t5 - 09-04-2011 Ooooh, thanks a lot! I've totally got the hang of this now. RE: Monster Sprite Editing - SSJ Rick - 09-05-2011 great |