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Final Fantasy VI: Restored Ability Names - Printable Version

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RE: Final Fantasy VI: Restored Ability Names - silvermaine - 02-25-2012

Angelo, was wondering if it is possible to expand the character names at all? The current limit really messes with what I wanted to do in terms of names.




RE: Final Fantasy VI: Restored Ability Names - Angelo26 - 02-25-2012

(02-25-2012, 09:58 AM)silvermaine Wrote: Angelo, was wondering if it is possible to expand the character names at all? The current limit really messes with what I wanted to do in terms of names.

If you're even more curious, here's a video of how It looked once:




Note that the rom in which I did all those changes is lost, so I have to retrace all the code to do that again. There were two issues with longer item names, which I'll show in pictures:
[Image: imgshk.png][Image: imgshk.png]

I have a solution for it, but no idea on how to implement it in ASM. Sad.


RE: Final Fantasy VI: Restored Ability Names - silvermaine - 02-25-2012

I'm actually not worried about items personally. Only character names.

Another question, if I use this patch will I still be able to edit a spell's animation and damage and stuff with USme or is everything relating to spells, espers, etc. off limits?


RE: Final Fantasy VI: Restored Ability Names - Angelo26 - 02-25-2012

Character names can be expanded to 9 letters, I still have to figure out how though. But Lenophis did it.

(02-25-2012, 11:31 AM)silvermaine Wrote: Will I still be able to edit a spell's animation and damage and stuff with USme or is everything relating to spells, espers, etc. off limits?

Yes. All that stuff should be ok and unaffected by my patch.

If you want to change the spell's name, you won't be able, though.


RE: Final Fantasy VI: Restored Ability Names - silvermaine - 02-25-2012

Cool. 9 characters is exactly what I need lol!

and perfect on the second part. That was what was holding me back in implementing your patch.


RE: Final Fantasy VI: Restored Ability Names - SSJ Rick - 02-25-2012

good 2 see u fixed everything man Smile


RE: Final Fantasy VI: Restored Ability Names - silvermaine - 02-26-2012

So am I correct Angelo that if I use your patch I can't use the dialog expansion?


RE: Final Fantasy VI: Restored Ability Names - pjmcphee87 - 02-26-2012

(I know I'm not Angelo, but...) That is correct, but I have a mod that places Angelo's ability names in the F2 bank, which allows you to use the dialogue expansion.

@Angelo: Since this keeps popping up, I'm wondering if you should just release my version (which is really your version since no data is changed, just moved, and you walked me through how to do it anyway), and make any future changes on top of it for compatibility.


RE: Final Fantasy VI: Restored Ability Names - silvermaine - 02-26-2012

(02-26-2012, 11:34 AM)PJM Wrote: (I know I'm not Angelo, but...) That is correct, but I have a mod that places Angelo's ability names in the F2 bank, which allows you to use the dialogue expansion.

@Angelo: Since this keeps popping up, I'm wondering if you should just release my version (which is really your version since no data is changed, just moved, and you walked me through how to do it anyway), and make any future changes on top of it for compatibility.

While Angelo considers that, will you tell me how I get your fix?


RE: Final Fantasy VI: Restored Ability Names - pjmcphee87 - 02-26-2012

Right here