"Instant Death" over-rides "Miss if prot. from ailments" - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: "Instant Death" over-rides "Miss if prot. from ailments" (/thread-2290.html) Pages:
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RE: "Instant Death" over-rides "Miss if prot. from ailments" - Drakkhen - 07-31-2013 Make sure "Spell miss if death protected" is still checked. If not, the new code is skipped entirely. RE: "Instant Death" over-rides "Miss if prot. from ailments" - Marketa Lazarova - 07-31-2013 Oh, whoops! Now that seems to work, so I'm getting warmer! But the other problem with spells like Death and X-Zone hitting things that should not be Death-able persists, as well as Stamina's involvement in these spells being totally negated. RE: "Instant Death" over-rides "Miss if prot. from ailments" - Drakkhen - 07-31-2013 Ok, I see what's wrong. Try this: Code: AD A7 11 LDA $11A7 (Attack's Special Byte 3) RE: "Instant Death" over-rides "Miss if prot. from ailments" - Marketa Lazarova - 07-31-2013 Unless there are any further developments, that one seems to be working *perfectly*. Stamina and Death protection work fine on their own, and Cleave / Oblivion cleaves anything and everything except those marked (I've also decided to utilize this code for Strago's Desperation Attack). Thank you so much! RE: "Instant Death" over-rides "Miss if prot. from ailments" - Marketa Lazarova - 07-17-2016 Hello, I seem to have overlooked something, here, though I am not sure where it is in the code exactly. Evidently, the "Cancel enemy desperation attack" effect is nullified when used with this new coding, leading to Retainer / Yojimbo countering such attacks despite being cleaved. RE: "Instant Death" over-rides "Miss if prot. from ailments" - assassin - 07-17-2016 "Cancel enemy desperation attack" only lasts one turn. so if there are more enemies remaining (and they eventually act) or any characters with periodic damage/healing, the enemy counter will kick in then; it was merely delayed. this is a known issue on vanilla. RE: "Instant Death" over-rides "Miss if prot. from ailments" - Marketa Lazarova - 07-17-2016 I see. For the time being, in lieu of a solution, I am going to have to put up with it. |