Gi Nattak, Apr 24, 03:42 PM
"In general we did things by hand for that game though. But yeah, with CG, we’ve been watching movies like Terminator 2 and studying the technology they used to make those graphics. Recently at Square we’ve been using those tools a lot. Originally we tried the technology out just for texture mapping on 3D objects, but with Chrono Trigger, for the first time we’re using texture mapping methods to add three-dimensionality to actual objects in-game. We still want the warmth of hand-drawn graphics though, so we’re trying not to make it too obvious where we’ve used the CG. But we felt it could add some nice variety to things if used sparingly. It wasn’t a question of whether to use it at all, but how visible it should be. And it wasn’t a case of cg art being better than pixel art, or vice versa; you have to decide on a case-by-case basis which is appropriate, I think. With everyone thinking about the next generation of console hardware, it makes sense to have our designers studying that new technology now, in advance."
Findids, Apr 23, 08:38 PM