FF6 Hacking

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Have an idea for any kind of FF6 hack that might be interesting or funny or w/e and not impossible to make? Post it up! Who knows, it might inspire others enough to ignite a new hack into existence.

Here are a few I had brainstormed:

- A hack that's on a timer from start to finish, like a countdown to the world blowing up kinda thing, to set a sense of dramatic urgency.

- A 4-character only hack. Could have really fleshed out backstories and tons of events in lieu of dropping the other 10 PCs.

- A short solo character hack, a blind swordsman (or hunter) with a pet bird on a mission for revenge. He has a cockatrice-like counter, like Intercepter for Shadow. 

- A hack using fish sprites going through the serpent trench, maybe like they're on a mission to spawn or something I dunno lol. It would look cool... Maybe a timer/race to spawn. I just imagine seeing a party of 4 fish in the serpent trench and uniquely powerful well thought out monsters killing them off and needing to just have at least one make it to the end.

- A player vs player ala shadow in the colosseum hack. Could utilize the 2 player option for maximum efficiency.

- A Christmas hack where Kefka is the Grinch and steals a bunch of presents. You need to get them back which when you open them they are supermonsters etc. (This one is Mac's idea)

- A scavenger hunt hack. This would be for a speed race. Hide a bunch of things around the world and have various hints to finding them etc.

- A 'Rock Paper Scissors' NPC game/event.

- Turn the dog fighting NPC in Maranda into a betting game.

- Choosing Lone Wolf instead of Mog, he will join your team instead, with a unique skill and dialog.

- Chocobo races!

- Create an actual casino mini-game in the Blackjack.

- A hack that implements many of the popular ff6 rumors.

- Make charm status have character laughing ala Chrono Trigger.

- Make character stumble (like failed dance) on regular attack randomly if blind status.
#1: how convincing a sample of Kiefer Sutherland's "Damnit!" can be made without MSU-1?
#3: Robert Blake finding Bonnie Lee Bakley's real killer?
#4: this is just so out there, without being attention-seeking or controversial.  i love it!  needs at least one Odell Lake reference.
I would play the shit out of a fish hack.

A Christmas hack would be nice too, with Santa hats for everyone, snow tileset everywere, and modified dialogue. Instead of Terra and Co. Invading Narshe, they're just there to sing carols.

I'd like an open world hack set in the aftermath of the second magic war. A rebuild the world kind of setting, with factions forming and conflicts over resources arising, etc.
I like your ideas, Gi Nattak, but two of them really stand out as great.

(03-13-2017, 05:03 PM)Gi Nattak Wrote: [ -> ]- A player vs player ala shadow in the colosseum hack. Could utilize the 2 player option for maximum efficiency.

I really, really love this idea. A true duel (pun intended) between two player characters would be awesome.

(03-13-2017, 05:03 PM)Gi Nattak Wrote: [ -> ]- Choosing Lone Wolf instead of Mog, he will join your team instead, with a unique skill and dialog.

I had an idea of wanting Lone Wolf to be a playable character, but what I like about yours is that you actually make an element of sacrifice to get him and make that choice at the Narshe cliff to have weight.

Plus, having a third dedicated thief would make it easier to steal from all the bosses in Kefka's Tower, instead of equipping a Thief Knife on a character without access to the Steal command and hoping for the best.

Anyway, here are my half-baked ideas (aside from the one I'm working on).

An Intelligent New Game+

There are plenty of hacks that have New Game + elements, but most of those simply carry over everything. One patch does reset levels, but not stats to allow people to max out their stats. Everything else remains the same as endgame, though.

I'd like a New Game + to have the following features:
 
- Blanks out all spell usage by everyone except Celes and Terra prior to Zozo, and then everyone has access to what spells are already learned.
- Allow for a "Storm the Empire" option where instead of playing the game normally, you can take the fight to the Empire and then get different endings depending on when you attack it. In this version, you would fight against Gestahl himself as the final boss, not Kefka (who would be the next to the last boss).
-Golden Apples and stat-boosting consumables are available in playthroughs to avoid grinding (yes, I know there's a patch that does this, but this would be an inherent part of the hack).

EDIT: (12/19/17) I just came up with another idea for a New Game+, one that would incoporate B-Run's patch. And it's one would play the game normally and it would proceed as normally until it is beaten, when everything resets. However, the next time around it would involve certain differences introduced in other hacks, including new characters (like Leo), event changes (like PowerPanda's Divergent Paths) or gameplay changes (Esper restriction, magic sharing? etc). Perhaps those hacks would be recreated entirely in an expanded ROM, providing a unique way to replay the game, somewhat like a Second Quest or Master Quest, instead of the idea above which would be more suited for the SDK.

Per-Character Inherent Statues

I've skirted around this before, but this would be a simple tweak on the surface. Each major playable character except Gau would have a status immunity or status benefit. This would balance out the game and give individuality without changing its core. I've bounced this around in my head a few times, and this is what I would set at the moment.

Terra - Break Immunuity (but not other Instant Death conditions)
Locke - Imp immunity
Edgar, Sabin - Poison Immunity
Celes - Freeze and Berzerk Immunity (gets two because neither is used all that often)
Shadow - Stop Immunity
Cyan - Auto-Regen
Setzer - Zombie Immunity
Strago - Auto-Safe
Relm - Auto-Haste
Mog - Mute Immunity

Gau, Umaro, Gogo, and guests won't be so lucky.

Final Fantasy VI: Lycan Edition

Final Fantasy VI with werewolves!

No, not everyone would be replaced by werewolves, just Locke. There would also be a playable Lone Wolf, who would replace Umaro, but would retain the trademark uncontrollability (except Lone Wolf would uncontrollably Steal and Capture).

Essentially, though, it would be Final Fantasy Vi except for a few tweaks. Imp status would be replaced by "Wolven" status which would change characters into humanoid wolves.  Unlike Imp, attack power would be increased (even more so with "Wolven" equipment like the Wolf Pike), but defense would be decreased. The Item command would also be sealed off unless the full Wolven suite were equipped. It would not make anyone berserk inherently and much like Imp one could cast the "Lycan" spell again to become normal and that would be the only spell avaialble. However, there would be enemies who would set Wolven + Berzerk or Wolven + Confuse...and the Fenrir summon would set a bunch of positive statuses (Regen, Haste, Shell, and Safe) as well as Wolven and Mute. So there would be incentive to "wolf out" as well as to collect "Wolven" equipment.

The Green Cherry would be renamed "Hubert's Key."

Locke and Lone Wolf would be inherenty immune to this status by virtue of being werewolves, so it's an extension of the idea above. I'd also probably add an area/town of werewolves not just as a nod to Final Fantasy V but to establish them as a tribe instead of there being Lone Wolf and Locke running around for no reason.
Some ideas
* Kind of an Eternal Filena inspired hack(I'm spriting the main cast right now) And kind of fix some things the original game did that I didn't like.
* A FFIV hack or reboot.
* A reluctant hero and his girlfriend find this magical orb of power, she steals it from him and eventually becomes an all powerful goddess. The hero travels with a motley crew of troops to smash her and save the world.
* An all-girl hack?
* A treasure hunt or crystal hunt.
I had an idea a few years ago, so I don't remember it all now, the basic story was a sort of sequel to FFVI. At the end of the game, Tritoch/Valigarmanda time warp the entire party into the past for some reason (aka at the beginning of the game's events), I believe it was Banon's wish to create a peaceful resolution and not get this ending. Since they (good guys) retain their memories of things yet to come, they change the course of events such has Banon preventing Gestahl from forming his empire, instead making his "empire" (I used another word instead of empire, maybe Republic/Federation or something) of his own with the "Returners" (good guys in the original FFVI). Current time, Edgar is the ruler of this empire with Banon by his side. But there's a small group who opposes them.

Kefka (non-crazy) along with Biggs and Wedge steals three Magitek Armor (Magitek technology exist, and they are collaborating with the esper. So no espers enslavement compare to the Gestahlian Empire) from Vector and try to get to Tritoch/Valigarmanda in Narshe for answers of these deja vu they are experiencing. So yeah, the premises is simple, you play the "bad guys" instead of the good guys. The main purpose of this is to restore the timeline to the way it was. The story would be semi-comical and dramatic/serious. The Gil character being named after gil, the currency of the world. A character would say: "Do you have a gil", and Gil would reply that he's right there and the party already have a Gil. Lots of characters would experience deja vus; for example on the Floating Continent, Gestahl would say this place his familiar and he's trembling. Kefka would tell him that he's afraid of height. But Gestahl would reply that he's more scared of lightning at the moment. Duncan would often be mistaken for Banon, by both the party and Returners. The "bad guys" have vague/misty memories of the past compare to the "good guys". Anyways, this came to me when I wanted to play the Lucavi/Church faction in FFT instead of Ramza's group. From memory, the characters are as follow:

Terra: Replaced by Kefka, Morph/Trance replace by Summon command due to his connection to espers.
Locke: Gilbert/Gil, the merchant who will do anything for gil. He loves gil, and he hates wasting precious items like Elixirs since they sell for a lot of gil. He has the Steal command.
Cyan: Siegfried, him and his remaining Doman are rebelling against the "empire". They surrender when the castle falls, Siegfried joins the party. He has the SwdTech/Bushido command.
Shadow: Baram, tries to brings Clyde/Shadow back to his senses. He has the Throw command, no Interceptor.
Edgar: Draco. Remove Tools and replace with Runic. Betrays Banon to join the rebels.
Sabin: Duncan, wants to save Sabin/his pupil who's lost his way since he's fighting for the "empire", the empire is not what it seems. He has the Blitz command.
Celes: General Leo. Runic removed and given to Draco. He has the Shock command. The same old Leo, no personally change. The "empire" seems a little bit fishy.
Strago: The former emperor himself, Gestahl living his days quietly in Thamasa. He has the Lore command.
Relm: Wedge, after having his Magitek Armor blown up in Narshe by the frozen Tritoch/Valigarmanda and teleported to Thamasa. He retires from fighting and becomes a world renown painter. NPCs art collectors/lovers mention him throughout the game. He has the Sketch command.
Setzer: Daryl, Setzer with knowledge of the past changes her fate. Having a near death experience, she becomes more rebellious. Remove Slots and replace with Toots.
Mog: Maria, reverted by the moggles to be a goddess. Draco searches for her, she got kidnapped by... moogles. This is kinda like the Ewoks with princess Leia. She has the Dance command.
Gau: Biggs, was teleported unto the Veldt by the frozen Tritoch/Valigarmanda. Did everything to survive. His time on the Veldt made him a little crazy. He has the Rage/Leap command.
Gogo: Cid, gets to equip all commands, including the Summon and the dummied out Slots/Trance or any other commands. Trance would make Cid equip an exoskeleton. Cid is responsible for creating the  machines for Banon's "empire", Him fearing that Cid would eventually betray him in the new world, he exiles Cid on Triangle Island with the Zone Eater leaving him to his fate.
Umaro: Since Lonewolf appears to be "wild" or "plays by his own rules". This would befit him. Changing his Tackle/Throw Ally/Blizzard with thieving skills/backstabbing skills.
Kefka: Banon, as the story progress. Banon shows signs that he's become corrupted by power. He doesn't do "evil" stuff like Kefka, such as poisoning the water supplies of Doma Castle, etc. He's different than Kefka, but when push into a corner, he becomes desperate (aka World of Ruin) to kept things from falling apart.
Gestahl: Edgar, the benevolent ruler. Used by Banon.
Arvis: The regent of Figaro.
Leo: Cyan takes his place. His wife and son are alive since the poisoning never took place.
Terra: She's kind of like Beatrix of FFIX. The "empire"'s trump card sort to speak. The party battles her in her esper form (I once found a "monster" sprite of her) multiple times. She question herself, what she is doing is right or wrong.
Edgar: Ends up being killed by Banon when he goes crazy. He accidentally kills him, but blames the party for his death and ruining the "perfect" world he tried so hard to keep peaceful because the "bad guy" are doing "bad guy" stuff such as trying to restore the timeline.
Sabin: Sabin and Duncan have a one-on-one match in Thamasa, Duncan pursued Sabin to leave the "empire". Banon appears and tries to kill Duncan, but Sabin takes the blow at Thamasa after he defects from the "empire" and dies from his wounds. He doesn't die instantly like Leo, has a death scene after the battle.
Umaro: The bouncer of Vector. He takes the place of the Guardian, etc. The Guardian machine still exist, but most occasion its Umaro. Umaro also leads the party to the banquet, etc.

I don't remember what the other characters did specifically, I know they had position in the empire's army, mostly serving as commanders, etc. Most of the time, they question why the party or NPCs oppose them (opposing their peace) since they only want to make/keep the world peaceful and keep the "bad guys/party" from ruining it. The original World of Ruin is replaced with a green world after its "destruction" or in this case, "alteration". The new world would look vastly different. The bosses would be the Returners themselves like Locke and Shadow/Clyde instead of the eight dragons, Hidon, etc. Imperial troops sprites are switch with Returners sprites obviously. The Statue of the Gods are replace by the fallen Returners (all 14 characters + Interceptor); Locke, Sabin, Setzer, etc instead of the vanilla enemies. They would use their original powers. Celes would Runic, Terra would cast Magic, Sabin would Blitz, Setzer would use Slots abilities, etc. Obviously sprite modification would be needed. Banon would be the final boss.
KAPPA THE IMP
(note: This is one I may actually try to implement)

The old Man aboard the Falcon is replaced by Kappa the Imp. When you have collected all 4 pieces of the Imp armor, it triggers a scene where he reveals that the only reason he stuck around was in hopes of finding his legendary armor. He has Imp status by default (maybe through a relic?), and comes equipped with the Offering relic. If you cast "Imp" on him, it will turn him human (maybe using Biggs/Wedge's sprite?), and he will be weak.

IAIDO
(note: definitely NOT doing this one)

This would give a character the Iaido (Draw Out) command from the Samurai class in Final Fantasy tactics. The command would check for the equipped weapon. If it was SwdTech enabled, it would check it against an index of spells and cast the spell associated with the weapon. For example, the Kazekiri/Tempest would cast Wind Slash, whereas the Mutsunomaki/Sky Render would cast Flare Star.
I do have a idea or two in mind, but the chances of me being more open about em will likely be based on reception towards my ff2 hack which i've only got one last thing to test before its playable.
(04-15-2017, 12:36 PM)PowerPanda Wrote: [ -> ]IAIDO
(note: definitely NOT doing this one)

This would give a character the Iaido (Draw Out) command from the Samurai class in Final Fantasy tactics. The command would check for the equipped weapon. If it was SwdTech enabled, it would check it against an index of spells and cast the spell associated with the weapon. For example, the Kazekiri/Tempest would cast Wind Slash, whereas the Mutsunomaki/Sky Render would cast Flare Star.

Or you could just change Edgars tools into samurai swords and it would work exactly like it did in the game without the chance of weapon break.
Some ideas for improvements:

*A Scan/Libra upgrade/improvement. Since some hacks/mods of FFVI, people made modification on the enemies, and there's no Bestiary to view said modification. Not only would it report the Level, HP, MP, and Weakness(es) of the target. It would also report the current status(es), absorption(s), and nullification(s) of element(s) of the target. Making the spell more useful. For example:

Level 3
HP 100/100
MP 50/50
Under Haste status.
Under Poison status.
Absorbs Fire.
Nullifies Ice.
Weak against Wind.

*Enable Gau's dummied out scene in Albrook. My idea was to make Gau join Locke and Terra after the banquet. If the party didn't make Gau leap on the Veldt before finishing the Cave to the Sealed Gate. Gau would join them by Edgar's request. If the player made Gau leap on the Vedlt and left him there. Than Gau wouldn't join Terra and Locke, and Edgar text box would not appear. Gau doesn't have much screen time, so another event would be good for him. I mean, its there, it just needs to be tweak.

*The last would be modifying the Tools command. If I recall correctly, on the Gameboy Advance version. The number of own Tools appears within Edgar's command. It got me thinking. What if this number would be associated with Edgar's damage formula for Tools. In other words, if Edgar has 5 AutoCrossbows instead of 1 AutoCrossbow. It would deal more damage. In the beginning, Edgar's Tools would be less powerful compare to the max (99). 99 would be the vanilla damage.
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